The Definitive Way to Play Sonic 3 – Part 2 (Supplemental Podcast)
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The Definitive Way to Play Sonic 3 – Part 2 (Supplemental Podcast)

Recently I put out a video discussing how
Sonic the Hedgehog 3 has intentionally been buried by Sega, possibly out of the fear of
legal troubles from people who helped produce the music for the game’s soundtrack. That video’s focus was mostly on the best
way to still play Sonic 3, but I like to talk about a game’s history, to give context
on why there needs to be a video explaining how to play the game. If you haven’t seen that video, I recommend
checking it out. I’ll link it in the description, and it’ll
probably show up as a link at the end of this video. You don’t have to watch it to understand
what I’m about to talk about, but it might help. A lot of that video’s focus is on the music
of Sonic 3. At some point in Sonic 3’s development,
Sega allegedly announced and then immediately retracted a statement that they were collaborating
with Michael Jackson for the game’s soundtrack. Though Michael Jackson himself is not directly
credited, six people known to produce Michael’s music are credited, as is Michael Jackson’s
coordinator, Mayumi Nina Sakazaki. Simply put, Michael Jackson undeniably worked
on Sonic 3’s soundtrack, and it’s likely there are legal issues stemming from that
soundtrack that are preventing the game’s re-release. With recent information coming to light, and
questions from people who watched that video, I wanted to take a little bit of time to do
a simple video podcast to talk about that in greater detail. This isn’t going to be a super highly produced
thing, just me talking about things, with maybe a bit of video here and there to demonstrate,
so if that sounds boring or whatever, don’t feel bad about closing the tab. I just don’t want a reply like this to take
months to put together, because videos like that are a LOT of effort. So while producing that video, a Sonic Retro
user named drx released the very first Sonic 3 prototype ever discovered. That prototype is notable for reasons I’ll
get to in a second, but the first thing you have to know is that I’d kind of been working
on that Sonic 3 video since, like, May or June of 2019, when the first version of Angel
Island Revisited came out. Basically, I wrote the script and then sat
on it for a few months because I had other things I needed to take care of. When drx released the Sonic 3 prototype, I
was probably around 70-80% complete on my video. I could have fit in a segment to talk about
the prototype and what it means for what we know about Sonic 3’s music, but that would
have delayed the video, and I wanted it out before Thanksgiving of 2019. The holiday season is very important on Youtube,
because advertising revenue goes way, way up, and I needed to get the video out there
before Black Friday started. Ideally, I would have had it ready to go in
October, but things just didn’t work out. This prototype shed some new light on Sonic
3’s development process. A summary is that Sonic Team began work on
Sonic 3 a few months after they finished work on Sonic 2, and they spent almost five months
building a brand new, isometric 3D game for the Sega Genesis using something called the
SVP chip, which was short for Sega Virtua Processor. The SVP chip was going to be Sega’s answer
to Nintendo’s Super FX chip, in that it would’ve allowed 3D games to be made for
the Genesis. The original version of Sonic 3 was going
to be one of the first 3D games for the SVP chip, but Sega ended up delaying production
and Sonic Team had to scrap that version of the game and start over. To this day, that original SVP version of
Sonic 3 has never been shown publicly. Nobody knows what it really looked like, it’s
all just speculation. It was now June and Sega needed Sonic the
Hedgehog 3 to release in February of 1994 because they had a marketing promotion with
McDonalds and they couldn’t miss the deadline. Because it takes time to manufacture game
cartridges, Sonic Team had roughly from June to November to make an entire game. So five months, when most games, even back
then, took twelve months or longer. It was a very short, very grueling development
process, something represented in this prototype that was released. The prototype is dated only a few weeks before
the November deadline, and the game is a mess of incomplete levels and broken features,
nothing at all like what you’d expect from a game that should have been nearing the end
of development. Drx has published a much longer, more in depth
article about all of this that I will be linking in the description. Where this ties in to my video and the status
of Sonic 3’s music is despite the fact this build was apparently made in October, near
the end of the game’s development, it does not yet feature any of the Michael Jackson
music. Instead, it features music that was later
used in Sonic & Knuckles Collection on the PC, suggesting that the music used in that
version of the game was secretly Sonic 3 prototype music all along and nobody actually knew until
now. It’s pretty crazy. This obviously raises many questions about
Michael Jackson’s involvement in Sonic 3. Sega of America’s Roger Hector has said
in the past that Michael was kicked off of Sonic 3 because of the child molestation reports
that came out during the game’s development. Given that this prototype build of Sonic 3
contains an October 1993 date, that puts it AFTER the reports came out against Michael. That suggests, at least to me, that there
was a time where Sega was trying to replace Michael Jackson’s music entirely, and at
some point between October 1993 and November 1993, those songs ended up in the game anyway. As of this recording, we don’t know why
that is. Despite the October date in the prototype,
there’s other information to suggest some of this data could have been from a much earlier
version of the game, so maybe some of it DOES pre-date Michael’s involvement with the
Sonic 3 soundtrack. Again, we don’t know. This prototype provides more questions than
answers when it comes to Sonic 3’s music. That became a major reason why I chose not
to go back and include any mention of the prototype in my video. Instead, I went with what I already had, which
was solid information that pointed towards an answer. We know Michael Jackson’s people made music
for Sonic 3, we know that music made it into the final game, and we know that some people
who worked on that music are upset with Sega. It’s already a long, complex video, so there
was no need to muddy things up with more questions and fewer answers. As for why Sega kept re-releasing new versions
of Sonic 3 with music they might not have had the license for, that’s also kind of
a mystery I don’t necessarily have an answer for. Outside of the fact that music licensing is
weird like that. It was long rumored that the music licensing
for Sonic 1 and 2 was held up for a while, too. The musician behind those games was a man
named Masato Nakamura, and he was part of one of the biggest pop music bands in all
of Japan, called Dreams Come True. Directly following the release of Sonic the
Hedgehog 2, Dreams Come True released an album that would go on to become one of the best
selling Japanese Pop Music albums of all time. So they were a pretty big deal. The rumor was that BECAUSE Nakamura’s band
became so popular, he began charging Sega massive licensing fees for using the music
he composed for Sonic 1 and 2. The only real verification we have of that
is Sonic Spinball. Sonic Spinball was developed by Sega of America,
and early versions of that game contain a version of the Sonic the Hedgehog theme composed
by Masato Nakamura. [Original Sonic Spinball Theme] Sega of Japan told Sega of America that they
weren’t allowed to use that song, so a new Sonic Spinball theme was composed by Howard
Drossin to replace it. [Final Sonic Spinball Theme] Obviously, Sega got to keep re-releasing Sonic
1 and 2 without having to change the music or get into any legal trouble, and that’s
where music licensing can be so complicated. The way I understand it is, when it comes
to music, you license the song itself and the PERFORMANCE of the song separately. So let’s say you want to use Queen’s “We Are
the Champions.” First, you pay to license the song itself,
which is the notes and the lyrics. Then, on top of that, you also license Queen’s
actual performance of the song, meaning Freddie Mercury’s voice, and the band members playing
their instruments. In some cases, each band member is a separate
performance you have to license individually, making their songs very expensive. With Masato Nakamura’s music for Sonic 1 and
2, he would compose the music at his studio, and then send the recordings to Sega, where
Sega’s sound engineering team would translate Nakamura’s music to work on the Sega Genesis. So, for example, Nakamura would produce music
in his studio that sounded like this [“Masa’s Demo Version” of Emerald Hill] And then Sega’s sound engineering team would
produce this as the finished product. [Final Sonic 2 version of Emerald Hill] In short, Nakamura owned the notes because
he created the song, but Sega owned the performance because their sound engineers translated the
music. Theoretically, this allowed Sega to keep publishing
new versions of Sonic 1 and 2 as long as it contained the original FM synthesizer music
from the Sega Genesis. They could not produce any new remixes or
remasters for that music. It had to stay in its original format, because
Sega owned that performance. That eventually changed around the time Sonic
Generations was released. Sega actually brought Masato Nakamura out
on stage for the announcement of Sonic Generations, and it kind of seemed to be a symbol of the
two burying the hatchet, so to speak. Sega may have even bought the rights to Nakamura’s
music at this time, given that after Sonic Generations, Sega seems to be freely using
those songs and themes in more games. But, again, we don’t know enough about Michael
Jackson’s involvement with Sonic 3 to say how this effects that game’s music. It’s possible Sega thought they owned the
performance rights to Sonic 3’s music, but maybe they actually don’t. That would have created a scenario where Sega
was technically using Michael Jackson’s Sonic 3 music illegally for decades. That would definitely create a scenario where
they owe people unpaid money for that game. It may also be a recent thing. Since Michael Jackson’s death, his estate
has kind of gone on the warpath trying to lock down unauthorized uses of Michael’s
work. They’ve been flinging lawsuits at everyone
from HBO to Disney for any number of alleged breaches of contracts or whatever. It’s possible Sega is just trying to keep
their heads down to avoid being the next target. There are lots of more reasons, too. Maybe Michael Jackson contributed to Sonic
3 in secret due to contractual obligations with his publishing label. Michael had cameos in all kinds of things
back in the day that never credited him by name. That’s because he was locked in to a contract
to only make content for certain corporations. If Sega ever actually admitted Michael worked
on the game, that could get them in trouble. Maybe Sega’s been paying licensing to Michael
Jackson all along and since Michael died, the money hasn’t been going to the right
people anymore. That could also be a possibility that would
get them in trouble. Whatever the case is, it really seems to me
like Sega thought they were in the clear, and that has now changed enough that they
are running scared. And you have to remember that this isn’t
the first time something like this has happened. Sonic 3 disappeared off the Wii Virtual Console
for a while, too, before eventually resurfacing after a few years. I think the same thing happened to the Xbox
Live Arcade version of Sonic 3, too. We should all keep in mind that there are
things going on behind the scenes that none of us know about, but from their perspective,
Sega has a good reason to be acting this way. As for the possibility of Sega using the prototype
Sonic 3 music to side step the legal issues involved with Michael Jackson’s music, you
have to realize it’s not that easy there, either. Most game developers back then never thought
they’d ever need to archive their source code for later, so modifying Sonic 3 to change
out the music is a lot more difficult than simply copying over some files. You’d have to essentially hack the game,
which is easier said than done, especially when it comes to a big corporation like Sega. First, they’d have to find someone who understands
the raw machine code inside of a Sega Genesis. This person would be required to understand
how to interpret the music data in both versions of the game so it could be transferred without
breaking any of the existing code. It’s a very delicate, difficult process. Not only does the person have to be highly
skilled at hacking Sega Genesis games, but it has to be someone that Sega trusts to do
the job. They can’t just hire some random person
off the street, because they might do a bad job, or worse, they might insert malicious
code into the game. They’d have to find a person that is guaranteed
to do the job correctly. Second, who composed the prototype music? For reasons possibly related to Michael Jackson’s
involvement, Sega has rarely gone in to detail for who composed what songs in Sonic 3. We know that people like Jun Senoue, and Howard
Drossin, and Brad Buxer all contributed music to Sonic 3, but Sega has never told anyone
which specific songs they are responsible for. Now, you have to remember, Sonic 3 was originally
developed 25 years ago, and it was developed in a hurry. They might not have even kept records of this
stuff, and even if they did, where are those records now? How organized are they? Does anyone working at Sega today know where
to find out who composed what music? Because Sega can’t just use the prototype
music like its theirs, there is a process they must go through to find the original
composers, and at the very least, get their blessing. You might think that’s crazy, but that’s
how this works. Konami went through the same trouble with
their Teenage Mutant Ninja Turtles arcade games. They re-released them on the Gamecube, but
whoever originally composed the music wouldn’t let them use his work, so they had to replace
the soundtracks. And when Ubisoft did an HD remake of Turtles
in Time for the Xbox 360, they were also blocked from using the original music. Even Sega was blocked from some of Sonic CD’s
Japanese music because they weren’t allowed to use some of the vocal performances for
the 2011 Retro Engine remake. Sega will absolutely need to find and contact
the original people that made the prototype music and at least NOTIFY them, or something! Doing both of those two steps, finding a hacker
to hack the music and finding who even created the music to begin with, those things cost
time, and effort, and money that Sega obviously doesn’t want to spend for one reason or
another. You might think that sucks, but that’s also
business. Business sucks. You have to see it from their perspective. I mentioned that Konami replaced the soundtracks
to their Teenage Mutant Ninja Turtles games, and people hated it. People hated it when new versions of Super
Meat Boy replaced the soundtrack a few years ago. Sega got to experience this first hand when
they remastered Crazy Taxi and had to replace all of the music. You’ll notice they never went on to remaster
Crazy Taxi 2 or 3, right? When you’re running a business, you look
at trends like this. If Sega went through all the effort and money
of releasing a version of Sonic 3 with different music, it would be a noose around that game’s
neck and nobody would ever shut up about it. So in Sega’s eyes, it’s not worth it. It sucks, but business sucks. Game development is not a magical candy land
where good ideas are automatically granted passage. I’m not saying that makes any of this okay,
just that this what happens. These companies are made by people confident
in their methods for making money, and sometimes things like this slip through the cracks. They obviously know there’s a demand for
Sonic 3, as there was a whole huge petition with tens of thousands of signatures. But it’s just not in the cards, otherwise
they would have done it by now. Anyway, that’s basically all I wanted to
say. I knew about the prototype, and I know it’s
a hot-button talking point these days, but it did not significantly change what I wanted
to say in my video. My videos are more about the history of why
the game is unplayable, not a summary of the game’s entire development. If that was the case, that Sonic 3 video would
easily be an hour long. It kind of is, if you count this podcast as
part of it. And, yeah, I don’t think there’s much
Sega can do to re-release Sonic 3. I mean, there are THINGS they can DO, but
from a business perspective it probably doesn’t seem like it’s worth the effort to release
a gutted version of one of Sonic’s greatest games. There is no winning scenario here. Sega got themselves in to trouble, and dealing
with that trouble could be very damaging to the company. Because if you didn’t know, Sega isn’t
what they once were. They have good years and bad years, but sometimes
it really feels like Sega has more bad years than the good ones, you know? They might not have a lot of money on hand
to deal with the legal ramifications of this stuff. Like I said, nobody wins. And, of course, nobody really knows what’s
going on, anyway. That’s the most important takeaway in all
of this. Sega is clearly hiding something and we only
really have snippets of what it COULD be. But it could be something else entirely. We just don’t know, and from where Sega
is sitting, that’s the point. We aren’t SUPPOSED to know. They would rather pretend that there’s no
problem at all, even when that’s obviously not true. But again, that’s business. Anyway, I’ve never been good at ending podcasts,
but if you somehow heard this and didn’t see the main video it’s referencing, now
would be a good time to go watch that. If you want more long winded replies to things,
you can always hit up my tumblr ask blog, there’s a link in the description. I’m also on twitter, and I tweet a lot of
garbage. You can also donate on patreon to get early
access to more podcasts from me, though they do eventually come to Youtube. All of this is linked in the description. Bye~


  • Sonniku

    My problem with your music licensing is that it don't make sense.
    i'm not a music license expert, but if they own the peformance and can only use genesis renditions , then how did they made Sonic GBA port where music sounded wastly different (i mean, you can argue they actually paid nakamura that time or they made a truce during this time)
    But then , here's a big one, if they cannot use sonic 3 music at all and they need their blessings, they def have a list on who did what because drum rolls Sonic mania used couple of sonic 3 zones and remixed their musics, meaning , in your theory, they had to find OG composers and ask for permision to include different peformances of those songs in Sonic Mania.
    I think that in the end, those couple tracks are the ones they having problem with it, but exclusively those tracks.

  • TheMasonGamer

    Thinking about it like this, I actually feel bad for SEGA. I talked with Aaron Webber at SXSW 2019, and he pretty much implied without saying straight up, that he wants Sonic 3 to come out again but they can’t. I hope everything gets cleared up someday

  • Naj Adamu

    This video and your original way on the definitive way to play Sonic 3 is a fascinating retrospective-style overview of just how much stuff went into the development and music production of Sonic 3. The rabbit hole goes deeper than I thought, and I already knew about MJ's involvement with Sonic 3's soundtrack (but not stuff like the potential lawsuit and the weird discrepancies between subsequent rereleases).

  • Komojo

    I wonder what the specific terms were for different performances of the music. The MIDI versions were clearly treated differently because of the instrument sounds. They're apparently allowed to use Ice Cap Zone in S3&K since it's still part of Sonic 3, but if the mini-boss theme appeared in later stages it would seemingly require a separate agreement.

  • Adrian Gauna

    This additional part 2 is good but not as good as part 1's take on the whole Sonic 3 story.

    1. Sonic Advance on GBA used some of Masato Nakamura's tunes and there were no legal issues going on then in 2001 which predates Sonic Generations by 11 years. Something you forgot to mention in the video.

    2. The (November 3rd Sonic 3 Prototype) predates the final version of Sonic 3 by 3 months and the prototype has no Michael Jackson music or music by any of his 6 collaborators so it's fair to say that MJ and his team were only involved in the last 3 months of working on the game.

    3. SEGA can easily re-release Sonic 3 and Sonic 3 & Knuckles again if they really want to, it's not that hard to get an expert Mega Drive-Genesis editor on board to change the entire soundtrack if music licensing is the real problem surrounding Sonic 3. What would be even easier is for SEGA to just create an entirely new port of the game, something like A.I.R. and include a new score. Time constraints is not that much of an issue as it was back in the Mega Drive days, now days we can wait years for a single project to be finished and also there is always (Sonic 3 Complete) and to make that official Sega would have to track down all the people involved and pay them something for it but it is still possible.

    I hope Sega have learned a valuable lesson with the likes of Sonic 3 when composing and producing an original score to one of their own games. Never outsource the music to free-lancers who work outside SEGA like Masato Nakamura or even Yuzo Koshiro as one day music licensing issues may create a problem and we as the fans are caught in the middle. If they do get outsiders to make the music to their games, they sould make sure that they sign legal agreements in Sega's favour. Far easier though to just stick to in-house composers who work for SEGA, that way SEGA own all the music period.

  • spsa offical Channel

    the sonic 1 and 2 music theory doesn't really check out though because official remixes of the green hill theme were made before sonic generations

  • Dustin Nunn

    I love Sonic 3 & Knuckles/Sonic 3 Complete and I don't want the game to be buried. And by the way, there is no evidence that Michael Jackson molested children (To be more specific, there is no evidence that MJ molested boys). Look up an interview on YouTube where Larry King interviewed Macaulay Culkin and according to Culkin, while Culkin was at MJ's house spending time with MJ, MJ did not have pedophile sex with Culkin. So, with that being said, MJ was innocent. Period. End of story. That's all she wrote. You false accusers who accuse Michael Jackson have no evidence that Jackson was a child predator. No evidence. Nothing. Nada. Zilch. Zero. Give it up. Build a bridge and get over it. Get a life.

  • VariksTneLoyal

    𝗪𝗵𝗲𝗿𝗲 𝗰𝗮𝗻 𝗶 𝗳𝗶𝗻𝗱 𝗠𝗮𝘀𝗮𝘁𝗼 𝗡𝗮𝗸𝗮𝗺𝘂𝗿𝗮‘𝘀 𝘀𝘁𝘂𝗱𝗶𝗼 𝗺𝘂𝘀𝗶𝗰?

  • C08o. prkiua

    18:22 What if fans funded legal trouble sorting along with SEGA? I'm more than sure that there would be plenty of people who would chip in for such an undertaking, even if it only results in 1 "Taxman & Stealth" port in the end.

    Also, I'm not a lawyer: if this idea would be a lot more complicated in execution… Well, I'd actually find it interesting how it would actually work, but at the same time, please don't yell at me.

  • JAK _189

    I wouldn't want Sonic 3 without its original mega drive music anyway unless it was a total remaster with improved graphics, even then I would want the same tracks remixed or just improved. Hope you don't mind me saying but you sound like Hal Emmerich (Otacon) from the metal gear solid games 😂

  • Chocoburger

    If the soundtrack is an issue, they could just make a brand new one. Modern Sonic games still have great soundtracks, so I'm sure it'll still be enjoyable. Fresh contracts, no legal issues, no confusion. Yeah it wouldn't be the perfect method, but its better than pretending that Sonic 3 and Sonic & Knuckles doesn't exist.
    Something is better than nothing. Or maybe SEGA just needs to get off their duff and address this music licensing issue once and for all.

  • elPatrixF

    I love that the winamp player is actually playing back the podcast.

    Good stuff, Sonic 3&K is my childhood and I feel for SEGA. Its a good thing we can still experience the games with fan remakes and stuff!

  • Alzter S

    Cool video, I don't think the part where you talk about Sonic hacking being impossibly hard is very valid though considering there has been a dedicated Sonic hacking community for decades now. Sonic ROM hackers have done things like replace level layouts, change art, change level music and even create custom bosses and mechanics. Sonic 3 Complete literally has an option in the main menu to replace all of the level music affiliated with MJ with the Sonic and Knuckles versions, ported to the Genesis sound driver by fans out of passion (this was before the S3 prototype was released). The part where you say it wouldn't really be worth it to release a butchered port of S3K is a pretty good point though.

  • AortaPlatinum

    It's also important to note that Michael would frequently go uncredited as per request, with the Simpsons episode "Lisa's Birthday" starring Michael as himself [sorta], being the most famous example.

  • ZKiwi

    After 50 years
    Me as and adult in 2059: YES FINALLY, THE SONIC 3 RETRO ENGINE WILL BE MADE- Wait. Oh. They're old. Lets just wait for the other family to take place and make them.

  • Robo Blue

    I could definitely see the performance rights being an issue for the low quality voice samples used in Sonic 3 & Knuckles. They weren't really created by Sega, just modified.

  • Gabriel Kennedy

    I have the Xbox 360 genesis collection (sonics U.C.G.) It has Sonic 3. I think I got it @ Wal-Mart for $22.45
    I do think they ran out of the copy that I have though.

  • AirCooledMan2006

    Sonic 3 Complete needs a fix. Act 2 of Marble Garden Zone is impossible to fix. I did the bounce-jump on Robotnik while in Super mode to make the boss fight easier. I could hit Robotnik once I had Sonic hanging off of Tails. Once the capture pod came down, I couldn't move Tails up high enough to open it and finish the stage AT ALL. He just bobs up and down. I tried holding Up and jumping. I tried plugging in a second controller and everything, I CAN'T finish the stage. Is there a fix for this?

  • Andrew S.

    For now, I'd say we just wait. I don't know what's going to happen, nor does anyone else, but it's what I suggest. While I get the hypothetical process of licensing the unused music could take a while, let's not just rule out the possibility of a Taxman/Stealth remaster entirely. You never know. I imagine certain goings-on have been taking since the prototype's release. For now however, we just wait until something comes along.

  • Eddie

    How can it be so difficult with the rights to the prototype/collection music? When you work with a creative job such as a composer for a video game, you typically sign over all rights to anything you create during the time to the company when you get hired. Sega must have had some really unusual business practices.

  • Jewish Texan

    Sonic 3 and Sonic 3 and Knuckles are two completely different games. I'll probably just buy a genesis cart again and run my Genesis through a scalar.

  • Jon-Erich

    All of this would explain what I saw a few years ago when I worked at Walmart. I saw one of the crappy AtGames Genesis consoles and noticed that they had Sonic 1, Sonic 2, Sonic & Knuckles but no Sonic 3. I thought that was strange.

  • fastpager200

    >They'd have to find someone who would know how to hack Genesis code and it'd have to be someone they trust
    looks at Sonic Mania dev team

  • ViperAcidZX

    What boggles my mind though is that they're worried about the legal issues surrounding the music of Sonic 3 as to why it wasn't re-released over the years, but don't seem to care about the possibility of lawyers marching up to their HQs and claim any damages done caused by the trashfire that is the Sega Mega Drive & Genesis Workshop on Steam which invariably opened the floodgates of rampant piracy where many callous Steam pirates has uploaded and shared illegally distributed ROMs of Sega Genesis/Mega Drive games, including some that are already being sold and distributed through Steam or through another compilation — such as the Genesis Aladdin game that has now been re-released as part of the Disney Classic Games: Aladdin & Lion King that was brought up in Part 1, Golden Axe, Ristar, Shinobi III, and a boatload of others — because the pirates abusing the tools given to the public are assholes about illegally distributing games for the Genesis (or maybe other platforms like SNES) through Steam and turning into it yet another warez site that could get Valve into trouble as well.

  • Zander Ross


    or you know, give up and just play the most speedran game of all time. (Spoiler alert: it is SM64)

  • name

    if theres not official proof (that we know of) of who composed what and its super muddled
    how could anyone sue saying they composed any of it?

    in order to prove in court that their music is being used they have to prove its theirs, right? and if they can prove its theirs, its easy to know who worked on what. and if they can't prove that, it doesn't matter because nobody can sue.

  • marscaleb

    My biggest take-away from this is that when I finally get the money to hire someone to write music for my game, I'm gonna make sure I have a contract that keeps me able to make re-released of my game without having to negotiate any new deals with the musician.

  • Jackamomo

    The best Winamp skins are… Beastie Boys Amp or Alpine Amp.

    Sonic 3 is rushed and buggy and generally a bit sh*t. Bad level design. Also, it's my least favourite soundtrack of the 3.

  • Sho

    It's so unbelievable to hear that Sonic 3 was rushed, it always seemed like they went above and beyond with it, put as much care and attention to details as possible. Sonic 2 was the one that felt rushed even though it spent over double as long in development as Sonic 3, definitely my least favorite among the Genesis series. Probably because it wasn't developed by the original Japanese Sonic Team staff and instead outsourced to Sega's American division. Japanese devs sure know how to crunch for tight deadlines and still deliver top notch quality.

  • S-DEW

    Honestly i think that the sonic spinball intro is better with the official release, the beta was shitty port of the sonic theme :/

  • SuxMenner

    Are there enough mods that fix the steam port of Sonic Adventure 2 that would need a 'Definite Way to play' tutorial for it?

  • Connor Skidmore

    I don't agree about the "new music" thing, now that that new prototype has surfaced. The reactions to that music have been overwhelmingly positive, in fact, I don't think I've seen a single negative reaction to them. Even though the fact that it's different music might be a contributing factor to them not wanting to remake Sonic 3 I don't think it's as significant as it would be if it were truly new music, or even significant enough to sway them if there aren't other factors too.

  • A Patricia Comparan

    Blaze and and people the first vidoe of this part says about i. Search ios and it was answered

  • AutisticGameGuy

    I kinda wish there was something we could do to help.

    Sonic 3 AIR is great and all, but I kinda wish Christian Whitehead could have finished his port on mobile devices.

  • Kairu Hakubi

    Man it's hard, I wanna replay old games from time to time, but now I have so many OPTIONS.
    before, all I really wanted was some kind of method of cheating, to make up with how lousy I am at old games, but now.. knowing I have the option of a version that fixes the Super Sonic rotating sprites in one version, or playing Knuckles & Tails in another… and that the best versions of the first two games are on got dang mobile, but have extra stuff in 'em I don't wanna miss….
    and then, what, would I want to actually play Mania? But.. it's too hard.. and I would want to play a version that has all the special moves but also lets me save…
    and now I'm just a whiny baby who doesn't deserve to play the games I grew up on.

  • TBONE2004

    That's it… It's over… Sonic 3 will never see the light of day again, suffering the same fate as season 3 of Sonic SatAM 26 years ago, forever lost, never to see the light of day again…

    Fuck you, Sega. You should've just died in a hole with Gearbox, alongside Randy Pitchford. (You're the reason Duke Nukem is dead too!)

    I'm done with Sonic… I'm gonna see the movie, then I'm never touching a Sonic game ever again…

  • TomGyroid

    12:08 I think there was a Sega collection mentioning Micheal Jackson worked on Sonic 3's music, tho.

    Also, you should do the definitive way to play Sonic 3D Blast, between the Saturn, PC and unofficial director's cut versions there's a lot to cover there!

  • davesouza86

    I would LOVE for Sega to let Christian Whitehead to redo the game I. His engine and let tee Lopes remake the soundtrack, their work on mania is outstanding!

  • Metal Snek & Knuckles

    15:58 “..and money that SEGA doesn’t want to spend”

    but they spent money on 3 studios to port Sonic 1,2 to consoles instead of Taxman and Stealth. What’s your problem SEGA

  • Kai Studio's

    BlazeHedgehog I have an important question……… I want to know some sites to learn how to hack games so that I can rewrite the music in Sonic 3 and knuckles but still be great enough that people don't complain. I know that this game can't be brought out of the abis and that what I want to do might cause problems, but asure this that I'm a determined kid and I choose to take on such a quest!! 😡 😃 So if you can help me finds some sites, then I promise the ending to what I'm doing will be PHENOMENAL!!! 😄😄😄

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